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It might still happen for other reasons. I have been very happy with all three Affinity products since I got them. I double-bought each one so I'd have them available on both macOS and Windows.
Thanks to Affinity I'm Adobe-free. And 22, employees to pay. I love Affinity a ton, too, and have more or less ditched Adobe for all my creative needs. I am satisfied with Figma for UI and UX design, and it seems to be the enterprise solution du jour as well. The only tool missing for me is a comprehensive motion design tool, for which I have only dabbled in alternatives to After Effects which is amazing software.
If anyone's interested, I've found Cavalry to be really good so far but not really intended for footage if that's your use case. Really great for UI motion, however. Check out the new Blender if you're looking for a motion graphics solution. The new geometry node tools and improved UI are worth the look. Apple's Motion is worth checking out.
DaVinci Resolve is not bad, and also free. CoryAlexMartin on Aug 5, prev next [—]. I always appreciate when companies take the time to focus on performance. Performance optimizations aren't as flashy as new features and senseless UI refreshes, but they save users time and probably also increase the amount of time users can stomach using the software in any given day.
I was kinda surprised by this performance focused update, I have not had any performance issues whatsoever, even in big documents. For this reason I can not use Sketch. It's just painfully slow compared to Designer and Figma. When everything is "sticky" it really messes with my productivity. I swear Sketch has gotten slower. Or perhaps my documents have gotten more involved.
Still, it churns and grinds to a shocking degree sometimes. In your experience, Figma is faster? Might be my machine or whatever but Figma is significantly more pleasant to work with for me. Sketch is just "sticky" to the point that I really hate to use it. Btw you can import Sketch files in Figma, so you can quite easily compare the two. As a side note: I also really like the Figma design, auto layout is a game changer imo, component variants are also very nicely done.
For UI it's really good, makes me very productive. For graphics I do still prefer Affinity Designer. I switched to Affinity almost immediately and it was liberating to free my machine from the Adobe Cloud bullshit… Unfortunately I have to say that Affinity Photo is still not good enough for my use cases: the difference lies mainly in the many tiny details which make the workflow an efficient workflow.
Publisher is a toy for now and has a lot to catch up to be on par with XPress or Indesign, especially if you want to do some serious type setting or design complex layouts. I've seen people say that this awkwardness is not for a lack of trying, instead adobe is just sitting on a pile of patents preventing other companies from implementing the same flows.
Toutouxc on Aug 5, parent prev next [—]. I mostly use Affinity Photo for simple photo development stuff and I'm curious where its limits really lie. I was really hoping to hop over to affinity photo couple months ago, but there was something essential missing with masking in multiple exposures, can't remember what exactly but everyone on the forums were complaining about that missing feature.
Really liked the rest of affinity photo but it was a deal breaker for me. OzzyB on Aug 5, prev next [—]. Thank you. I've used Affinity products a lot over the last few years - Photo and Designer specifically moreso Designer. Sorry in advance for what will be a negative comment. I think Photo is the more developed product, but Designer is what I really need on a day to day basis and it lacks a LOT of the basic features that Illustrator has.
The rendering engine is pretty poorly implemented. Rotating an object oftentimes fills the entire AABB of the rotated shape with black, which also persists into the layer previews as well. Rotating around causes this black box to flicker. It's been reported before and they do little about it. Exports are rough too. Exporting to raster formats causes insane amounts of blur that are not present in other editors. The developers tell you to increase resolution, as if I don't know what I'm doing.
Increasing the resolution is not the solution to everything, and it seems like crisp edges are not well handled in either product when dealing with vector objects. The constraint system is entirely bugged out and doesn't work for more than a few trivial and thus useless cases. Some of the panes e. Reproducible every time, reported more than a year ago, to my knowledge hasn't been fixed.
People posting bugs or feature requests on the forums are met with "come on guys stop being so mean"-type comments when we're all paying customers too and are a bit miffed about simple things causing our projects to crash, cause rendering issues, or waste time in other ways.
Further, some of the devs' responses have been lackluster, vaporous promises or, in some cases, outright rude and dismissive. Looking at the glassdoor and some other review sites, it seems the company has a real problem with project management and directional focus, which seems to all fall in line with how the product is perceived after doing some pretty extensive work with it.
Overall, sure, you'll get your money's worth, but I would have happily paid more if it meant getting a more stable product, honestly. Use if you're in a pinch, but don't think it'll be a cheaper, more grassroots drop-in replacement to CS even if you don't need e. Even basic usage can be a real PITA. Pulcinella on Aug 5, parent next [—]. I was hoping Affinity could offer a real alternative to Adobe, and for a while it seemed like they would. But in the last several years it really seems like they have stagnated.
Sure they put our Publisher, but it just feels like they can barely focus on one thing at a time. Photo and Designer were left stagnate in that time, especially on iPad. It really feels like Affinity does not dog food the iPad apps where UI bugs and awkwardness have persisted for years. They use a radial slider UI element in a lot of places e. The element is circular but you can't move your finger in a circular pattern to change it like you would if it was a knob or slider on a physical circular track.
Instead dragging from left to right or bottom to top will increase the value. This leads to the user having to remember to drag from bottom right to top left. Otherwise if you drag from bottom to top, but also move slightly from right to left, the two behaviors fight each other and what happens is undefined.
Out of curiosity, what platform are you on? I run Designer on a Mac and on an iPad, and haven't had any crashing issues. I see bugs in the boolean operations, and some of the vector exports are less-than-ideal. I'm looking forward to getting this update to see if the SVG export is better. I had it on Mac and that's where the majority of crashes were. I now have it on Windows where the majority of rendering bugs are.
I guess I've been lucky. I love Affinity products and am a happy user, happy to see the team continue to make strides. Would love to see Linux support happen. This looks exciting. Still waiting on the ability to write plugins We currently export to SVG and have an over complex pipeline to clean and transform. Figmas plugins are great, but the storage is lossy in terms of precision, making Affinity our only choice for now I am so glad this exists, and take every opportunity to encourage friends and family to switch to it and avoid alternatives from companies with exploitative and unfair business models like Adobe.
Affinity Designer is absolutely fantastic. Very polished, better UI than Illustrator imo and incredibly cheap for what it offers. OT: The video really made me wonder if someone actually hand-crafted that ginormous testing file and how long it took. I think that at this point serif is just bored and thinking of edge cases to fix. What strikes me with the performance is the potential to use the engine for a motion graphics app. Think somewhere in-between After Effects and Apple Motion.
This might be wishful thinking, but I would love to see it and would purchase it in a second. If you're not in the VFX industry I'm not , it's probably completely off your radar, but Blackmagic has taken Apple's "take a loss on software to sell hardware" model to the next level and distributes Resolve for free.
The workflow is different from After Effects, but it took me only a few days to adjust from pre-comps to box-and-pin, and its power and flexibility is incredible.
Totally, I too am not in a pro vfx type person. But I have been slowly learning Da Vinci Resolve which is really nice. I'm just a real fan of Serif, which as been producing solid apps for a reasonable price. KingOfCoders on Aug 5, prev next [—]. JKCalhoun on Aug 5, parent next [—]. Helped my wife use Publisher for a book. Working on one for myself Maybe it's resolved. Right now installing the updates.
It would crash on the default sample images after hiding and unhiding the layers a few times. Linux version when sorry, but I bought their product 4 years ago because they said they were making one. And that was in when the codebase was much smaller. Also use all Affinity products, and what is missing for me is a timeline tool in Photo or Designer, so we can make animations. This is off topic, but a lot of Affinity users are here, so may be anybody can give recommendations for this?
Really like the Affinity products, but Designer still does not support hatch fills. Does this new version offer this feature? They did say they wouldn't mind cooperating with WINE devs when asked. Now that many Windows games run on Ubuntu through Steam Proton, it feels like we can almost get rid of Windows altogether.
Click "Vote" under "Application Details" on the right. You can cast up to three votes by checking all three checkboxes. It calls CreatePathGeometry1 from d2d1 and crashes due to use of null pointer.
I checked wine sources and it is not implemented. Wine: wine Comment Reply. Affinity settings by Timo on Saturday December 11th , Hi, Affinity user here planning to switch from Win10 to Wine. More progress by James on Saturday August 21st , So I think what was different between mine and your wine environments is that I was trying to use dxvk to utilize vulkan based rendering and you were using the standard d3d handling built into wine.
I tried with a fresh wineprefix but without dxvk and it renders with less black artifacting. But as you encountered it does not let you create an image. I can happily say that after compiling wine-staging 6. Its actually incredibly performant. However the one major draw back is the gui is black unless I resize the window and hold click down. His work is a WIP branch however. I'm excited though! This is slowly coming to fruition!
Help get Affinity Photo on the WINE wish list [Archive] - Ubuntu Forums
Not that AppImages need them to, but it'd be nice. Yes, and it does about as well as could be expected. Which is to say, it kinda mostly works for most distributions that have some level of sanity. And I know plenty of people experiencing frequent driver regressions who'd disagree with you. Windows quite often has a driver available via Windows Update, sans overengineered bullshit control panel. It is usually a bit behind the latest-greatest though. Since the former is to be expected, but I'm curious about your experiences with the latter.
To be honest, I haven't seen that many AppImages in the wild either, but I'm also not using a lot of proprietary software on my system at the moment.
That's good to know. Do you happen to have a document or some other resource explaining the Windows Update graphics driver distribution system? But I understand the IHV drivers installed by Windows Update support all graphics card features, only without the control panel?
But if Windows manages to provide that functionality automatically through Windows Update, that sounds like a good alternative. Firehawke on Aug 5, root parent next [—]. They're pushing very hard to have the actual standard manufacturer drivers available via Windows Update, and shipping the control panel as an optional download via the Windows Store. I had to do a Windows 10 reinstall recently after I broke something severe in the networking stack entirely on me, I was playing with something I knew I shouldn't have been playing with and I had the NV drivers back on my machine pretty much immediately as part of the update installation chain.
I just had to go back into the Windows Store to redownload the control panel since it's a hybrid video laptop and I wanted more control over settings. I wrote up an edit for my comment but then barely missed the edit deadline, so I'll have to do it this way: I realized my comments on driver issues are a little snarky, sorry for that.
Please ignore that part of my comment. Using more neutral language, my main point is that Linux drivers nowadays are better than their historically bad reputation would suggest, and that they often offer a better or at least comparable out-of-the-box experience compared to Windows drivers. An important caveat is that free software-oriented distributions often make it somewhat more difficult to enable on-free firmware or drivers. These discussions remind me of the people asking for a small iPhone.
Apple responded but it failed to find enough customers. I'd say the chance of a Linux version is effectively zero.
Yep, those folks engaged in "performative commenting" upvoting and agreeing that they would all buy small phones if only Apple would make them. Then Apple made the small phones It takes time.
Er, the original 4" SE sold really well. As does the current budget phone. The thing is people were regularly complaining that they couldn't get a high end device in a small package. Yet when Apple delivered that it didn't sell in large enough volumes. So they sold really well, but not in large enough volumes. The only way both can be true is if it was at different times.
I can believe that, maybe there was a significant market, but then after a few years it got saturated. There is a distinction between a budget phone and a small phone. People were calling for a high end device in a small case. And the 1st Gen SE provided that, it had the same internals as the then-current flagship phones. Note that Apple's small form factor phones have very often been released out of sync with the main launches in the Autumn. Just because there won't be a new one this autumn doesn't mean the current version will be dropped, and doesn't mean a new small form factor phone won't come along next year, possibly early next year.
There is an SE in the current range and a mini. They are clearly targeted at different audiences. I'll not that all the complaints I read were during the period when the SE or equivalent was available.
People were clearly calling for something else yet when it was offered they didn't take it up. Probably more than is demonstrable. It will never be a money maker. It might still happen for other reasons. I have been very happy with all three Affinity products since I got them. I double-bought each one so I'd have them available on both macOS and Windows. Thanks to Affinity I'm Adobe-free.
And 22, employees to pay. I love Affinity a ton, too, and have more or less ditched Adobe for all my creative needs. I am satisfied with Figma for UI and UX design, and it seems to be the enterprise solution du jour as well. The only tool missing for me is a comprehensive motion design tool, for which I have only dabbled in alternatives to After Effects which is amazing software. If anyone's interested, I've found Cavalry to be really good so far but not really intended for footage if that's your use case.
Really great for UI motion, however. Check out the new Blender if you're looking for a motion graphics solution. The new geometry node tools and improved UI are worth the look. Apple's Motion is worth checking out. DaVinci Resolve is not bad, and also free. CoryAlexMartin on Aug 5, prev next [—]. I always appreciate when companies take the time to focus on performance.
Performance optimizations aren't as flashy as new features and senseless UI refreshes, but they save users time and probably also increase the amount of time users can stomach using the software in any given day. I was kinda surprised by this performance focused update, I have not had any performance issues whatsoever, even in big documents. For this reason I can not use Sketch. It's just painfully slow compared to Designer and Figma.
When everything is "sticky" it really messes with my productivity. I swear Sketch has gotten slower. Or perhaps my documents have gotten more involved. Still, it churns and grinds to a shocking degree sometimes. In your experience, Figma is faster? Might be my machine or whatever but Figma is significantly more pleasant to work with for me.
Sketch is just "sticky" to the point that I really hate to use it. Btw you can import Sketch files in Figma, so you can quite easily compare the two. As a side note: I also really like the Figma design, auto layout is a game changer imo, component variants are also very nicely done. For UI it's really good, makes me very productive. For graphics I do still prefer Affinity Designer.
I switched to Affinity almost immediately and it was liberating to free my machine from the Adobe Cloud bullshit… Unfortunately I have to say that Affinity Photo is still not good enough for my use cases: the difference lies mainly in the many tiny details which make the workflow an efficient workflow.
Publisher is a toy for now and has a lot to catch up to be on par with XPress or Indesign, especially if you want to do some serious type setting or design complex layouts.
I've seen people say that this awkwardness is not for a lack of trying, instead adobe is just sitting on a pile of patents preventing other companies from implementing the same flows. Toutouxc on Aug 5, parent prev next [—]. I mostly use Affinity Photo for simple photo development stuff and I'm curious where its limits really lie.
I was really hoping to hop over to affinity photo couple months ago, but there was something essential missing with masking in multiple exposures, can't remember what exactly but everyone on the forums were complaining about that missing feature.
Really liked the rest of affinity photo but it was a deal breaker for me. OzzyB on Aug 5, prev next [—]. Thank you. I've used Affinity products a lot over the last few years - Photo and Designer specifically moreso Designer. Sorry in advance for what will be a negative comment.
I think Photo is the more developed product, but Designer is what I really need on a day to day basis and it lacks a LOT of the basic features that Illustrator has. The rendering engine is pretty poorly implemented. Rotating an object oftentimes fills the entire AABB of the rotated shape with black, which also persists into the layer previews as well. Rotating around causes this black box to flicker. It's been reported before and they do little about it.
Exports are rough too. Exporting to raster formats causes insane amounts of blur that are not present in other editors. The developers tell you to increase resolution, as if I don't know what I'm doing. Increasing the resolution is not the solution to everything, and it seems like crisp edges are not well handled in either product when dealing with vector objects. The constraint system is entirely bugged out and doesn't work for more than a few trivial and thus useless cases. Some of the panes e.
Reproducible every time, reported more than a year ago, to my knowledge hasn't been fixed. People posting bugs or feature requests on the forums are met with "come on guys stop being so mean"-type comments when we're all paying customers too and are a bit miffed about simple things causing our projects to crash, cause rendering issues, or waste time in other ways.
Further, some of the devs' responses have been lackluster, vaporous promises or, in some cases, outright rude and dismissive. Looking at the glassdoor and some other review sites, it seems the company has a real problem with project management and directional focus, which seems to all fall in line with how the product is perceived after doing some pretty extensive work with it.
Overall, sure, you'll get your money's worth, but I would have happily paid more if it meant getting a more stable product, honestly. Use if you're in a pinch, but don't think it'll be a cheaper, more grassroots drop-in replacement to CS even if you don't need e.
Even basic usage can be a real PITA. Pulcinella on Aug 5, parent next [—]. I was hoping Affinity could offer a real alternative to Adobe, and for a while it seemed like they would.
But in the last several years it really seems like they have stagnated. Sure they put our Publisher, but it just feels like they can barely focus on one thing at a time. Photo and Designer were left stagnate in that time, especially on iPad. It really feels like Affinity does not dog food the iPad apps where UI bugs and awkwardness have persisted for years. Of course getting these applications on top of the wish list does not guarantee a fix, but at least it's an interesting experiment.
After all, the list was made to gauge what applications are most desirable to get working on WINE. Why not virtualize Windows, dual boot, or even keep a separate Windows machine? All rights reserved. I've got Affinity to install on wine-tkg and start. Saving project was not working. Rendering was a bit glitchy but usable. Main problem i've encountered was crash when trying to use some tools like color picker. It calls CreatePathGeometry1 from d2d1 and crashes due to use of null pointer.
I checked wine sources and it is not implemented. Wine: wine Comment Reply. Affinity settings by Timo on Saturday December 11th , Hi, Affinity user here planning to switch from Win10 to Wine.
More progress by James on Saturday August 21st , So I think what was different between mine and your wine environments is that I was trying to use dxvk to utilize vulkan based rendering and you were using the standard d3d handling built into wine. I tried with a fresh wineprefix but without dxvk and it renders with less black artifacting.
But as you encountered it does not let you create an image. I can happily say that after compiling wine-staging 6. Its actually incredibly performant.
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